Recalbox: IBM (Dos): Konfiguration

Dosbox benutzt eine Standardkonfiguration, aber bei bestimmten Dos-Spielen/Programmen kann es sein, dass von der Standardkonfiguration abgewichen werden muss um ein besseres Ergebnis zu erzielen.

Auszug Konfigurationsdatei

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Hier ist einmal die komplette Konfigurationsdatein von Dosbox mit den Standardeinstellungen.

# This is the configuration file for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are comment lines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
#            vsync: Sync to Vblank IF supported by the output device and renderer (if relevant).
#                   It can reduce screen flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                     (output=surface does not!)
#           output: What video system to use for output.
#                   Possible values: surface, texture, texturenb.
#         renderer: Choose a renderer driver if output=texture or output=texturenb. Use output=auto for an automatic choice.
#                   Possible values: auto, opengl, software.
#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                     pause is only valid for the second entry.
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
 
fullscreen=true
vsync=false
fullresolution=desktop
windowresolution=original
output=texture
renderer=auto
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map

[dosbox]
# language: Select another language file.
#  machine: The type of machine DOSBox tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
#    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
#            then the scaler will be used even if the result might not be desired.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=false
scaler=normal2x
 
[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and
#            appropriate.
#            Possible values: auto, dynamic, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually
#                              need if 'auto' fails (Example: fixed 4000).
#              'max'           will allocate as much cycles as your computer is able to
#                              handle.
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.
 
core=dynamic
cputype=auto
cycles=max
cycleup=100
cycledown=100

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=1024
prebuffer=20

[midi]
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
#               or in the case of coreaudio, you can specify a soundfont here.
#               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
#               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
#               See the README/Manual for more details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               (Remember to reset dosbox's mapperfile if you saved it earlier)
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=fcs
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq (optional).
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support. The default (=true) provides the best
#                 compatibility but certain applications may run better with
#                 other choices, or require EMS support to be disabled (=false)
#                 to work at all.
#                 Possible values: true, emsboard, emm386, false.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=none

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.

Erklärung der Abschnitte

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Im nächsten Abschnitt werden die Einzelnen Punkte in der DosBox Konfigurationsdatei nochmal genauer erklärt und welche Einstellungsmöglichkeiten es gibt.

fullscreen=true/false

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Diese Einstellung bedeutet ob das Dosbox-Fenster in Vollbild dargestellt wird oder nicht. Mit "true" wird es auf Vollbild geschaltet und mit "false" nicht.[1]

vsync=true/false

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fullresolution=Desktop

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windowresolution=original

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output=texture

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renderer=Auto

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autolock=true/false

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sensitivity=100

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waitonerror=true/false

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priority=higher,normal

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mapperfile=mapper-0.74.map

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[dosbox]

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language=

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Übersicht der Länderkürzel. Wer Dosbox in einer bestimmten Sprache möchte, kann sich hier in der Liste, dass entsprechende Länderkürzel raussuchen.

Das Länderkürzel einfach hinter das "=" schreiben von "language="

Land
Australien=us Belgien=be Bosnien/Herzegovina=yu Brasilien=br Bulgarien=bg Chile=la
Dänemark=dk Deutschland=gr Ecuador=la Finnland=su Frankreich=fr Griechenland=gk
Irland=uk Island=is Italien=it Japan=jp Jugoslawien=yu Jugoslawien (kyrillisch)=yc
Kanada (englisch)=cf Kanada (französisch)=cf Kolumbien=la Kroatien=yu Lateinamerika=la Mazedonien=yc
Mexiko=la Neuseeland=us Niederlande=nl Norwegen=no österreich=gr Polen=pl
Portugal=po Rumänien=ro Russland=ru Schweden=sv Schweiz=sf Serbien/Montenegro=yc
Slowakei=sl Slowenien=yu Spanien=sp Südafrika=us Tschechien=cz Türkei=tr
Ungarn=hu USA=us Venezuela=la Vereinigtes Königreich=uk

machine=svga_s3

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In diesen Abschnitt geht es um die Grafikkarte, die DosBox emuliert. Standardmäßig die "svga_s3" bzw. das SVGA-Modell mit dem Trio64-Chipsatz von S3. Will man jetzt ein Betriebssytem wie z.B. Windows 3.1 auf DosBox installieren, braucht das Betriebssystem auch einen Treiber und der heißt für emulierte Grafikkarte "S3 864".

Kommt es zu Grafikproblemen mit der Grafikkarte, kann DosBox noch andere Grafikkarten emulieren.

hercules - Hierbei handelt es sich um eine Grafikkarte die im ersten IBM-PC verbaut war.

CGA - 4 Farben

EGA - 16 Farben

svga_et4000 - Hier wird die Grafikkarte ET4000 emuliert.

captures=capture

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memsize=16

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Dieser Eintrag legt die Größe des Arbeitsspeichers in MByte fest. Empfohlen werden maximal 64, mehr nutzt aber kein 16 Bit Programm. [2] [3]

[render]

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frameskip=0

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aspect=true/false

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scaler=X

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Mit scaler wird die Kantenglättung eingestellt. Standardmäßig ist "normal2x" eingestellt. Folgende Einstellungen für die Kantenglättung gibt es: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x

core=dynamic

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cputype=auto

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cycles=max

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Mit Cycles wird die Geschwindigkeit der DosBox bzw. der CPU eingestellt. Es kann hier auch ein fester Wert vorgegeben werden, falls das Spiel zu schnell oder langsam läuft. z.B. "10000". Des Weiteren kann während des Spiels mit der Tastenkombination [Strg] + [F11] die DOSBox langsamer oder mit [Strg] + [F12] schneller gemacht werden.

cycleup=100

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cycledown=100

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nosound=true/false

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rate=44100

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blocksize=1024

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prebuffer=20

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mpu401=intelligent

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mididevice=default

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midiconfig=

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[sblaster]

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sbtype=sb16

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sbbase=220

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sbmixer=true/false

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oplmode=auto

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oplemu=default

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oplrate=44100

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gus=true/false

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gusrate=44100

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gusbase=240

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gusirq=5

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gusdma=3

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ultradir=C:\ULTRASND

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[speaker]

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pcspeaker=true/false

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pcrate=44100

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tandy=auto

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tandyrate=44100

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disney=true/false

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[joystick]

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joysticktype=fcs

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timed=true/false

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autofire=true/false

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swap34=true/false

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buttonwrap=true/false

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[serial]

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serial1=dummy

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serial2=dummy

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serial3=disabled

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serial4=disabled

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xms=true/false

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ems=true/false

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umb=true/false

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keyboardlayout=none

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[autoexec]

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Unter der Zeile autoexec kommen Befehle rein, die nach dem Start der Dosbox immer ausgeführt werden sollen.

  1. https://www.gamedoctorpc.de/tutorial-dosbox/grundeinstellungen/
  2. https://www.linux-community.de/ausgaben/linuxuser/2009/12/reanimation-alter-programme-mit-dosbox/3/
  3. http://www.geopixel.de/DBOXMAC/DOSBOX.HTM